Project description
1. Your challenge in this mini-exercise is to devise a Chindgu of your own.
2. Your design should follow Kawakimis six principles for Chindgu:
It needs to have some function to it.
It needs to be a tool for everyday life.
It should be able to be used anywhere in the world.
It should not be designed solely for the purpose of making a profit.
It should not be only for the sake of humor.
It needs to have an anarchic element to it.
3. Were now far enough along in the semester that you understand the difference
between words and things, so you are asked to visualize your invention in some way.
This can be a sketch, a collage, a physical prototype, as long as it is more than words
alone. (At this point, youre probably thinking How do I do this, Im not an Art major!
Fair enough, but perhaps, as a design thinker, you might now think of something you
feel confident making (being solution-oriented) at the same time as youre inventing
something (being problem-oriented).

